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Session 12

Players: Gante (Jon), Epona (Elizabeth), Glod (Adam), and Kerwyn (Will)

12th of Suncrest

They arrive at Marlak’s house. Outside, a cart and horse are holding several sacks and a few books. Inside, the sorcerer is sitting at his desk writing while a much younger man, maybe in his 30s, is taking some of the items from the room outside. Marlak looks up. “Ah, good to see you again.” He glances at the other man. “This is Gav. He’s going to be helping me get to Hillport today. Oh, did you find it?” he says, with a hopeful tone. They reveal the artifact. “Yes! This is it!” Marlak slowly gets to his feet, grabbing a cane from beneath his desk. He makes his way over to them. He carefully looks over it, carefully scrutinizing it with a glimmer of awe in his eye. “Magnificent. This is a valuable artifact from centuries ago; a relic from an ancient war.” He continues studying it. I’m sure it holds some power, though I have no specific information on it.”

He explains why he’s going to Hillport: “I must honor an oath I made a few years back. A sealed tomb has been opened, and I must find out why. It’s a bit of a long story, I’m afraid. In fact… why don’t you accompany me? I could use the help: there’s a good chance this will be dangerous.” The team agrees to go with Marlak. Along the way, he reveals a bit about Kendra’s past. “You see, back when Kendra was still war-torn between men and monsters, these hills were a valuable asset. The goblins controlled them for a long time, but eventually fell to the humans. They left behind tombs, though, to their most powerful warriors. I’d say it was some twenty years ago that I went there. I was summoned to Hillport to investigate the tombs. Most had been destroyed by the new residents, but some were protected by powerful enchantments. I was hired to dispel the magic that protected them. I found one tomb in particular was far too well guarded to be entered. It seemed as though the tomb would be just fine if not bothered. Of course, they asked me for my word in the matter, and I told them if any trouble ever came about from the tomb, I would return to take care of it.”

Along the way to Hillport, a storm had been brewing, and now it threatens to drench everyone before they make it to their destination. Luckily, they arrive just in time, and the team helps Marlak unload the cart. The inn isn’t crowded. One man, a middle-aged fellow with dark black hair, approaches them. Marlak informs them that the man is Reeve, the sort of leader of Hillport. Reeve ignores the adventurers and tells Marlak he needs to speak with him in private. The team gets a few rooms for the night and gets some sleep.

The next morning, they can hear that the rain hasn’t stopped. They find Marlak waiting for them in the inn’s front room, going through his spellbook one last time before setting out. They ask him about last night, and what Reeve wanted to talk about. “He suspects this activity at the tomb is something more than just an old spell discharging, or vandals.” Gante isn’t satisfied with the answer, but Marlak explains that he isn’t at liberty to discuss it any further.

Marlak moves slowly due to his age, but the team stays behind him, soaking up rainwater. Within half an hour, they’re just outside town in a set of tall hills. Each has rock structures near the top, though most are partially if not completely destroyed. Marlak brings them to the base of one hill, which has a large opening in it. The edge of the opening is lined with rocks, creating a sort of archway. Each stone has runes carved in it. Marlak examines them. He tells the group that the last time he was here, about half of the stones had no etchings: every other one was left untouched.

[Meanwhile, in reality, Adam’s house lost power. We tried patching him through by cell phone, but to no avail. We decided to pick up the next evening.]

<– Back to session 11

On to session 13 –>

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1. Harmonic addition « Eric Online - September 3, 2007

[…] and this week’s posted D&D session is up. It kicks off an adventure in the town of […]


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