Players: Gante (Jon), Epona (Elizabeth), Gwindaldorf (Tammy), and Rakhshanl (Brad)
2nd of Suncrest [July]
The group is contacted by Marlak, the prominent sorcerer in Karkin. He tells them he needs a shred of an ancient burial shroud for his research and directs them to the Hanan family crypt where an old enough shroud is. They arrive around midday, not wanting to chance a cemetery after dark. Inside is near pitch black. In an alcove are some old skeletons in rusted armor. They also notice there is no door aside from the one they came in. They decide to inspect the walls and search for secret doors. As they enter the room, though, they’re ambushed by four of the skeletons. The animated bones put up a good fight (mostly from having no weak points), but the team is victorious. It’s suspicious, but they press on. They discover a secret door which slides down, leading further into the crypt.
The newly discovered room is square, with a large iron door opposite the entrance. A small hole is at the bottom of one of the walls, and another holds five levers near the door. Gwindaldorf peers into the hole while Rakhshanl tries some of the levers. It turns out that several vipers call the hole their home, and treat Gwindaldorf to a close up view of their teeth. Rakhshanl abandons the levers to help the bard. Gante and Epona help her out as well. With the vipers defeated, Gante helps treat the poison. After dealing with the snakes, they end up running through every possible arrangement of levers to open the door.
Inside, they find Marlak’s enemy, Zeru the necromancer. He had been waiting for Marlak to come for the shroud, but was willing to destroy those he sent. His team of animated skeletons gave the group some trouble while he fired magic missiles, but they eventually prevailed. In the sarcophagus, they find the shroud, a large garnet, and a shield with a map inscribed on the back. Gwindaldorf sells the gem in town, and they take the shield to Marlak to see if he can decipher it.